
RESUME
Summary
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Award-winning, cross-functional leader, hands-on engineer, and general AR/VR and digital technologist
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25 years of product experience including 15+ years in military aerospace and 10+ years of engineering and R&D
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Thought leader and innovator with 17 patents, deep technical knowledge, and a career of 3D visualization
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Work History & Achievements
Chief Technology Officer
â–² PROMOTED BY BOARD CHAIR & CEO
November 2024 - Present
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Led product development for XR Loupes, translating customer requirements to system / subsystem specifications
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Led systems integration, testing, troubleshooting for 19 unique rigid-flex PCBAs and electromechanical assemblies
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Led overall architecture for SoC-driven Hip Pack, with 40 Gbps USB4 data throughput and on-board GPU processing
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Directed development of real-time, GPU-accelerated ray-marching DICOM volume renderer for CT / MRI modalities
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Oversaw and contributed to the successful completion of the company’s 1st fully functional prototype headsets
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Designed the UX for a full technical demonstration showcasing every major product hardware and software feature
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Presented to 25+ potential customers, partners, and users to demonstrate the tech and/or collect feedback
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Exceeded expectations with 2 new features previously deemed too difficult by original partner
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Work closely with CEO and Chairman to establish company vision, strategy, and planning
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Co-Founder | Vice President
March 2022 - Novemeber 2024
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Launched FYR Medical to develop a MR medical device, raising $2.85M in Series A funding, led by NuVasive, Inc.
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Led a cross-functional team of 11 people including both internal staff and external consultants and contractors
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Oversaw all electrical, optical, mechanical, software, and firmware task assignments, managed and verified results
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Led fundraising, presented to 30+ investors, secured funds, managed legal and financial investment transactions
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Assumed management of all software development following unexpected internal staffing and leadership issues
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Guided full software re-architecture and feasibility studies; improved frame rates by 10x, cut latency by 35 ms
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Researched, vetted, and managed a global supply chain of over 40 independent suppliers and manufacturers
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Assumed management of all electrical tasks following failures; negotiated guarantees and cut costs by 35%
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Selected / procured all major electrical components including image sensors, time-of-flight sensors, and displays
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Applied anthropometric studies to produce industrial design of the XR Loupes Mixed Reality headset for surgeons
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Designed, prototyped, and outsourced fab of 100+ mechanical, electromechanical, and optomechanical parts
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Analyzed power dissipation to design 6 interconnected heat sinks, managed a 4.3-Watt load inside a 20 cm3 volume
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Directed final hardware, software, and optical calibration; designed and built an electro-optical calibration platform
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Designed an IR-based fiducial tracking system to improve head and tool tracking accuracy and SLAM performance
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Collaborated with team through all systems integration, assembly, testing, firmware and electrical troubleshooting
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Worked with executive team to manage resource allocation / expenditure planning for a $2M development budget
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Collaborated with team to begin FDA clearance process in conjunction with multiple external vendors and services
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Co-Founder | Vice President
March 2019 - Present
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Launched FYR, Inc. to commercialize IP from the Skunk Works® project “Sunrise XR” and produce the XR Visor
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Recruited tech team, co-founded company, raised $2.0M in seed capital, presenting our tech to over 50 investors
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Received 2 additional patents for manipulating light fields and data compression based on nuances in human vision
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Applied human vision studies to design a 1200-lenslet compound MLA to focus a light field within a 12 mm eye box
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Applied anthropometric studies to produce industrial design of the XR Visor Mixed Reality Facet-based headset
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Designed, prototyped, and outsourced fab of 70+ mechanical, electromechanical, and optomechanical parts
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Produced and edited a CG assembly video of the Facet-based XR Visor for marketing and branding purposes
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Conceiver, co-inventor, and visionary behind the FYR “Facet” electro-optical light field chip technology
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Staff Research Engineer, Skunk Works®
December 2014 - March 2019
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Led initiative to spin-out a 15-patent IP portfolio of AR/VR technologies to a new company FYR Inc. (above)
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Conceived and co-invented a novel new approach to implementing a wide-FOV, high-resolution AR/VR headset
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Initially conceived a new Skunk Works® project named “Sunrise XR”, then raised $450K of internal R&D capital
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Recruited engineers for advanced optical, electrical, and software R&D for capturing and displaying light fields
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Received 2 patents for inventing method of stacking subpixels to reduce pixel footprints of sensors and displays
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Oversaw outsourced stacked pixel demonstrator using EL-QD, resulting in a working prototype with tunable color
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Built a real-time 3D virtual aircraft from engineering CAD of the entire T-50; used for USAF briefings and T-X proposal
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Worked with B.D. and pilots to conceptualize airframe mods, saving 3 to 6 months of aero engineering budget
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Designed a 3D node-based prototype for visually tracking code to parent software requirements from DOORS
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Received 5 monetary awards and 26 certificates of achievement in this role for various inventions and innovations
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Technical Lead, 3D Visualization
â–² PROMOTED & COMMISSIONED BY SENIOR MANAGEMENT
April 2007 - December 2014
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Assessed team member skills, managed multi-site media product development, promoted to Technical Lead
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Organized, mentored, and directed team of artists, animators, software engineers to create compelling visual media
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Handled pipeline, creative and technical direction, developed team skills, provided coaching, and reviewed work
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Co-founded enterprise-wide collaboration initiative and annual summit of 600+ specialists, including public speaking
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Led team in South Korea for 3D scans, texture map, reference, and marketing photography of the KAI T-50 aircraft
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Directed development of database-driven multimedia exhibition system; used for 8 years, earned awards / praise
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Created reusable 3D virtual aircraft in both Unity 3D and UE4, saving $200K to $300K in eliminated rework costs
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Led creation of engineering-accurate 3D models of several key aircraft, eliminating about $50K annual rework costs
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Directed numerous visualizations for F-35 CDR II, received recognition from USAF Lt. General (Ret) C.R. Davis
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Received 8 monetary awards, 1 letter of recognition, and 2 Aero Star nominations (company’s top-level award)
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Sr. Multimedia Design Engineer, 3D Visualization
November 2003 - April 2007
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Directed videography and 3D visualization for the QSST concept video, earned a Gold Addy Award for realistic CG
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Embarked aboard LHD-7 aircraft carrier for flight ops image capture, earned execution award for F-35 simulations
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Conceived and consulted on cyclorama construction, saving $15K to $20K by eliminating need rental costs
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Received 6 monetary awards in this role for expertise, quality, innovation, teamwork, and sense of urgency
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Sr. Multimedia Design Engineer, Skunk Works®
August 2002 - Novemeber 2003
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Led the creative and technical implementation of multiple virtual aircraft simulations and visualizations
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Worked with customers to understand, assess, and meet visualization needs of various Skunk Works® programs
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Directed the first ever green-screen chroma-key video at the Aeronautics Company in Palmdale, CA
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Mentoring 30+ media specialists from 2 sites in green-screen video lighting, shooting, keying techniques
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Created a virtual aircraft showcase, featuring several emerging and advanced aircraft concepts
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Received 1 monetary award in this role for execution quality and sense of urgency
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Skills & Experience
Education & Training
Project and Team Leadership​
Thrive in a leadership role as a hands-on collaborator with an energetic player-coach style​
25+ years Managing and leading projects, teams, and multi-site collaboration​​​
20+ years Cultivating team rapport, honest and constructive communication
20+ years Presentations for both technical and non-technical stakeholders
20+ years Excellent visual, verbal, and written communication skills
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Product Management
Over 2 decades of creativity and developing new products from design to implementation
25+ years Vision, strategy, and direction for product design and development
25+ years Assessing customer needs for developing product requirements
25+ years 0-1 product lifecycle, from initial concept to market launch
10+ years Hardware and embedded system development, NPI
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Engineering Research & Development
Excel at problem solving, conceptualization, and evaluation of existing technologies
10+ years Mechanical engineering R&D, improving / developing processes
10+ years Prototyping / in-house 3D printing / outsourced machining, molding
10+ years System analysis, improvement ideation, specification development
8+ years Systems engineering, hardware design, electrical sensors, and displays
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Technical Specialty Areas & Knowledge Domains
Engineering & aesthetics expertise, with focus on the capture and digital recreation of light
25+ years 2D and 3D design / development including digital media and hardware
15+ years 3D modeling / animation, visualization, simulation, visual FX
15+ years Aerospace and defense roles, working with U.S. Air Force customers
10+ years 3D mechanical / industrial design, material selection, and DFM
10+ years AR/VR/MR hardware, visual system, optics, and computational imaging
3+ years Medical device and NPI roles, working with spine surgeon customers
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Software Application Experience
Nearly three decades of use and fluency in mechanical design and creative media software
28+ years 3D CAD & solid modeling / engineering drawings / GD&T (Rhino, Maya)
28+ years Creative media / motion graphics (Photoshop, Illustrator, After Effects)
25+ years Business (Project, Teams, Outlook, Word, Excel, PowerPoint, Visio)
10+ years Real-time 3D simulation / game engines (Unity, Unreal engine)
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Algorithm Development and Programming
Visual thinker with a data-driven, logic-based approach to problem solving
15+ years Visual / node-based programming (Grasshopper, Blueprint, Hypershade)
10+ years Scripting and graphics languages (JavaScript, MEL, HLSL)
5+ years Object-oriented programming, design, and documentation (C#, UML)
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Citizenship
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Natural born U.S. Citizen
University Studies
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University of Texas at Arlington
Bachelor's Degree (3D Animation)
3.7 / 4.0 GPA, Cum Laude Honors
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Texas A&M University
3 years of coursework, Environmental Design
(transferred in good standing before degree)
Technical Training & Courses
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Greenlight Guru, FDA Clearance Preparation
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Edward Tufte, Presenting Data & Information
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Sun Microsystems, UML / OOP Architectures
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Eureka! Ranch, Creative Brainstorming
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Multiple Autodesk Maya master classes
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Eric Hansen, Image-Based Lighting & HDR
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PipelineFX, Qube Render Farm Management
Awards & Recognition
Leadership
9 monetary awards
2 promotions
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Teamwork
8 monetary awards
2 Aero Star nominations
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Technical Expertise
6 monetary awards
1 letter of recognition
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Innovation
8 monetary awards
17 granted patents
26 certificates of achievement
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Intellectual Property
I am the originator and co-inventor of multiple electro-optical devices, approaches, and software methodologies for volumetric light field capture, processing, and display as applied broadly to the general categories of computer graphics and augmenting human vision. Most inventions were initially motivated by improving visual capabilities for pilots of high-performance aircraft.
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